if i could sum up my entire career into one picture
this would probably be a good representation of it
Well as they say, use what works! I work with audio a lot, so chopping it up, warping it, and just turning even the smallest thing into a completely new sound is what I’m down with. I found FL’s timestretching to be poor, which is something I think is essential to have good quality of. Also integration with midi and audio hardware is so much better in Ableton. The main reason why I switched aside of the frustrations, was because I was planning on buying an Access Virus, which I ended up doing, and I didn’t want to stay too attached to FL when the time came (I had been using FL for 2-3 years at that point, but I started with Reason 3) So I made the switch to Ableton. I found the whole layout to be much like Reason, but without the modular stuff. I started to miss Reason so I rewired them and I got an update to Reason 7. Every DAW has pros and cons, so use what’s tailored to YOU. I know plenty of people who use just Reason and make crazy things, but something Reason lacks is VST support. That being said, it doesn’t set them back. They know their way around Reason, and it works perfectly for what they want, so that’s all there is to it!
A little tip when it comes to switching DAWs though, just remember that everything you need is there, just in a different layout. Explore that, figure out where everything is, and once you do, it’ll feel like home already. I’m working pretty damn well with Ableton with only a few months using it, and I’m still learning some pretty damn cool things along the way. An advantage I’ve found with Ableton is that there are multiple ways to approach things, especially with Max4Live it becomes even more experimental. I love it, I don’t miss FL a single bit! (Also I can use Harmor and other FL plugs in Ableton still so I’m not missing out!)
Sorry for the drawn out rambling! D:
Yo! I use Ableton 9 Suite with Reason 7 via ReWire.
I used to use FL but those days are over. I moved to something bigger and better, and never going back.
working on some knife party / kill the noise style synthesis and mixdown stuff!41 plays
This is entry 04 of my sonic diary, I figured I’d share it with you guys.
Moog Madness! Sounds like a Moog, but isn’t. It’s the Virus TI.
Please excuse my poor playing, I’m exhausted and it’s freezing in here.
Also me randomly hitting the same key occasionally is showing off the velocity of the lowpass filter. No automation or external controls are being used, it’s all programmed in the synth.33 plays
When you’re designing sounds, don’t wait for them to be in midi to bounce to audio. If you’re making a bass via fm or just anything else, you’re going to make some great sounds along the way. Even subtle tweaks make a huge difference. Set a channel to record what you’re doing, so when you have one of those moments where you think to yourself “that sounded awesome, but i dont know how to recreate what the hell i just did,” you can go back and chop it up, and alter it. This will save you a few thousand headaches.
1. It works beautifully with Ableton’s warp feature, it really brings these recorded textures to life. Reason has nice timestretching too if you’re a user!
2. You don’t have to just chop it up. Reverse it, stretch it, add some reverb, filter it, do whatever you want with it. I can guarantee you’ll get the most interesting sounds out of it.
3. Headroom. Make sure the input signal isn’t clipping prior. In certain things such as synth percussion this can add a nice effect, but overall just knock it down by about -3db to keep it clean.
4. This works BEST with a MIDI controller. Anything that’s mappable really, just assign to random parameters, or parameters that you use often. You could turn a knob and know exactly what will happen, or you could turn a few and not know what the hell the end result is going to sound like.
5. Finally, it’s not going to sound 100% beautiful. I’ve been setting recordings in sessions (say 15 to 30 minutes per sound design session recording,) and there’s a lot in these audio files that sounds like poo. But there are so many things in there that I wouldn’t have sought out and created myself, or wouldn’t have even thought of. There’s a lot that I hear and think “wow that would make a badass texture if I added eq and reverb to it” and there’s a lot that I hear that instantly stick out as bass textures to me. Just have fun with it, you won’t regret it!
If you could reblog this that would be great. This seems like such a small thing but really it’s not something a lot of people think about. Though I’m sure some of you already do this, I know there’s a lot that don’t that this would really help. Thanks guys, keep creating!
honestly I know it may seem intimidating but the chances of you running into an asshole are less likely than you running into someone believing the same thing. Just be yourself, having a good sense of humor helps, but keep in mind, you have to make sure you’re already on a good level before you go talking to other artists. A good level meaning you have a pretty good understanding of mixing, sound design, and things that are signature of you. In otherwords, don’t be that person that pirates FL one night and spams OWSLA the next morning. As long as you have a pretty good knowledge of what you’re doing, whether you’re “at your peak” or not doesn’t matter, it’s about potential, and how much others think you can grow! Especially coming from someone with bad anxiety, it’s difficult, but the more you put your name out there and network, the less nervous you get!
and really outside of working hard to always improve yourself and your work, something you don’t hear about is how to come in contact with others who can get you further, or how to interact with them
The music industry is not what it was before, it’s a much more personal connection between other producers, djs, promoters, labels, etc. It’s a lot closer knit.
To summarize it best, I would say the best things you can do are:
1. Let yourself be approachable, to both other producer/djs/etc and “fans” of your work. In short, don’t act superior to anyone.
2. Don’t be an asshole.
3. Industry opportunities will NOT come to you, you have to seek them out. Always be ready to seek out new paths to take your art.
4. Accept that overall there are going to be people that either won’t like you or won’t like your music. They could just not be feeling what you’re putting out, or they could just dislike you for no reason. It happens, and often. There’s none of that “h8rz make me famous” bullshit, just try to ignore them as best you can to move on to things and people that count.
5. Step outside of your comfort zone in genre and technique. Just try new things, and don’t stop learning.
And finally, if you do come in contact with an asshole, remember that whether they are “ahead of you” or not in their career, they’re probably not going to get as far as you will. No one likes an asshole.
In conclusion: practice often, don’t stop learning, don’t be an ass, and try and keep your head up.